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    Class RenderTextureToFile

    The role of this class is to take an incoming render texture and save it into an image file.

    Inheritance
    object
    NodeRuntime
    RenderTextureToFile
    RenderTextureToFileNode
    Inherited Members
    NodeRuntime._parent
    NodeRuntime._portList
    NodeRuntime._queryPath
    NodeRuntime._tickCPUTimeNs
    NodeRuntime.Initialize(SystemGraphComponent)
    NodeRuntime.InternalInitialize()
    NodeRuntime.Start()
    NodeRuntime.OnTick(double, double, Scheduler.ClockState, Scheduler.Signal)
    NodeRuntime.Update()
    NodeRuntime.FixedUpdate()
    NodeRuntime.OnPortAdded(string, Type, string, PortDirection, FieldExtra, ref IPortType)
    NodeRuntime.OnPortRemoved(string)
    NodeRuntime.InitializeDynamicPorts(SystemGraphComponent)
    NodeRuntime.QueryPath
    NodeRuntime.TickCPUTimeNs
    NodeRuntime.PortDataList
    Namespace: Mechatronics.SensorSDK
    Assembly: solution.dll
    Syntax
    public class RenderTextureToFile : NodeRuntime

    Fields

    Name Description
    destination
    filename
    format
    isSingleFile
    renderTexture
    transcode

    Methods

    Name Description
    Disable()

    Disable change event on render texture port.

    Enable(ClockState)

    Enable change event on render texture port.

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