docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class PointCloudToFileNode

    Expose functionality to save a point cloud into a file in SystemGraph.

    Inheritance
    object
    NodeRuntime
    PointCloudToFile
    PointCloudToFileNode
    Inherited Members
    PointCloudToFile.enable_output
    PointCloudToFile.pointCloud
    PointCloudToFile.transcode
    PointCloudToFile.filePrefix
    PointCloudToFile.format
    PointCloudToFile.mode
    PointCloudToFile.Enable(Scheduler.ClockState)
    PointCloudToFile.Disable()
    NodeRuntime._parent
    NodeRuntime._portList
    NodeRuntime._queryPath
    NodeRuntime._tickCPUTimeNs
    NodeRuntime.Initialize(SystemGraphComponent)
    NodeRuntime.InternalInitialize()
    NodeRuntime.Start()
    NodeRuntime.OnTick(double, double, Scheduler.ClockState, Scheduler.Signal)
    NodeRuntime.Update()
    NodeRuntime.FixedUpdate()
    NodeRuntime.OnPortAdded(string, Type, string, PortDirection, FieldExtra, ref IPortType)
    NodeRuntime.OnPortRemoved(string)
    NodeRuntime.InitializeDynamicPorts(SystemGraphComponent)
    NodeRuntime.QueryPath
    NodeRuntime.TickCPUTimeNs
    NodeRuntime.PortDataList
    Namespace: Mechatronics.SensorSDK
    Assembly: solution.dll
    Syntax
    [NodeCategory("Connectivity", "PointCloudToFile", NodeTick.Asynchronous, (LifeCycle)0, 0, NodeMode.Standard, false)]
    public class PointCloudToFileNode : PointCloudToFile
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)