Class PointCloudToDepth
The role of this class is to project the PointCloud data inside a frustum described by the input port onto a 2DTexture.
Inherited Members
NodeRuntime._parent
NodeRuntime._portList
NodeRuntime._queryPath
NodeRuntime._tickCPUTimeNs
NodeRuntime.Initialize(SystemGraphComponent)
NodeRuntime.FixedUpdate()
NodeRuntime.InitializeDynamicPorts(SystemGraphComponent)
Namespace: Mechatronics.SensorSDK
Assembly: solution.dll
Syntax
public class PointCloudToDepth : Transcoder
Fields
| Name | Description |
|---|---|
| _outputBuffer | Internal reference to the render texture used to output the result. |
| depth | |
| fov | |
| height | |
| pointCloud | |
| width |
Methods
| Name | Description |
|---|---|
| Disable() | Disable change event on the inTranscode port and release the graphics resources. |
| Enable(ClockState) | Initialize the transcoder shader and enable on change event on the on inTranscode port. |
| Transcode(CustomPassContext) | Add to the command buffer the conversion of the point cloud buffer into a depth buffer. |