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    Class PathtracedSensingComponent

    This class implement the sensing part of the photosensor.

    Limitations One must know that the current implementation of the photosensor uses dx12 and DXR API through unity interfaces to measure the scene. For this reason, SensorSDK requires hardware that supports DXR to work. Otherwise, the user will experience no output coming from the photosensor.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    PhotosensorSensingComponent
    PathtracedSensingComponent
    Inherited Members
    PhotosensorSensingComponent._sensorData
    PhotosensorSensingComponent.OnSamplingCompleted
    PhotosensorSensingComponent._photosensorTrajectoryComponent
    PhotosensorSensingComponent._referenceTrajectoryComponent
    PhotosensorSensingComponent._photosensorTrajectoryList
    PhotosensorSensingComponent._referenceTrajectoryList
    PhotosensorSensingComponent._photosensorTrajectory
    PhotosensorSensingComponent._referenceTrajectory
    PhotosensorSensingComponent._photosensorTrajectoryCount
    PhotosensorSensingComponent._referenceTrajectoryCount
    PhotosensorSensingComponent.HasBeamListChanged(ExchangeBuffer<OrientedPoint>)
    PhotosensorSensingComponent.UpdateBeamListModificationUid(ExchangeBuffer<OrientedPoint>)
    PhotosensorSensingComponent.AssertBeamListIsValid(ExchangeBuffer<OrientedPoint>)
    PhotosensorSensingComponent.StartSampling()
    PhotosensorSensingComponent.EndSampling(CustomPassContext)
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, bool)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>(bool)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(string)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    object.MemberwiseClone()
    Namespace: Mechatronics.SensorSDK
    Assembly: solution.dll
    Syntax
    [Serializable]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.sensorsdk@2.0/manual/DeveloperGuide/BeamDivergence.html")]
    public class PathtracedSensingComponent : PhotosensorSensingComponent

    Fields

    Name Description
    laserBeam

    The description for the light source used when sampling the simulation.

    samplesPerBeam

    Methods

    Name Description
    Activate(PhotosensorData, GameObject, Action<CustomPassContext>)

    Initializes the sensing component.

    Deactivate()

    Releases the sampler and other GPU resources.

    ExecuteSampling(CustomPassContext, RayTracingAccelerationStructure)

    Call a path tracing process on the GPU to execute the sampling request sent through samplingRequest input port.

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