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    Class MEMS

    Represents a micro-electromechanical system (MEMS) that moves its bound game object according to a bound scan pattern.

    Inheritance
    object
    NodeRuntime
    MEMS
    Implements
    ITrajectoryGenerator
    Inherited Members
    NodeRuntime._parent
    NodeRuntime._portList
    NodeRuntime._queryPath
    NodeRuntime._tickCPUTimeNs
    NodeRuntime.Initialize(SystemGraphComponent)
    NodeRuntime.InternalInitialize()
    NodeRuntime.Start()
    NodeRuntime.Disable()
    NodeRuntime.Update()
    NodeRuntime.FixedUpdate()
    NodeRuntime.OnPortAdded(string, Type, string, PortDirection, FieldExtra, ref IPortType)
    NodeRuntime.OnPortRemoved(string)
    NodeRuntime.InitializeDynamicPorts(SystemGraphComponent)
    NodeRuntime.QueryPath
    NodeRuntime.TickCPUTimeNs
    NodeRuntime.PortDataList
    Namespace: Mechatronics.SensorSDK
    Assembly: solution.dll
    Syntax
    [NodeCategory("Actuator", "MEMS", NodeTick.Synchronous, (LifeCycle)0, 0, NodeMode.Standard, false)]
    public class MEMS : NodeRuntime, ITrajectoryGenerator

    Fields

    Name Description
    objectToMoveBinding

    A binding to the game object moved by the MEMS along the trajectory defined by the scan pattern.

    patternFrequency
    scanPatternBinding

    A binding to the specific scan pattern implementation.

    timeOffset

    Properties

    Name Description
    ObjectToMove

    the game object moved by the MEMS along the trajectory defined by the scan pattern.

    ScanPattern

    The specific scan pattern implementation that defines the trajectory.

    suggestedTrajectoryCount

    The suggested minimum number of points along the trajectory for accurate simulation. Must be at least as big as Trajectory.minTrajectoryCount.

    Methods

    Name Description
    ComposeTrajectory(Pose, Pose, float, List<Pose>)

    Modifies the given ancestor trajectory by composing its own trajectory, evaluated uniformly in time.

    Enable(ClockState)

    Initializes the node.

    OnTick(double, double, ClockState, Signal)

    Uses the bound scan pattern to update the bound game object pose.

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