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    Class GridLaserConfig

    Define the position and orientation of each beam.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    LaserConfigMonoBehaviour
    GridLaserConfig
    Implements
    ILaserConfig
    Inherited Members
    LaserConfigMonoBehaviour._firingSequence
    LaserConfigMonoBehaviour._LaserConfigChange
    LaserConfigMonoBehaviour._poses
    LaserConfigMonoBehaviour.LaserCount
    LaserConfigMonoBehaviour.LaserPoses
    LaserConfigMonoBehaviour.LaserConfigChange
    LaserConfigMonoBehaviour.Start()
    LaserConfigMonoBehaviour.OnDisable()
    LaserConfigMonoBehaviour.BuildLaserConfig()
    LaserConfigMonoBehaviour.GetFiringSequence(double)
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
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    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
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    Component.CompareTag(string)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
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    Component.BroadcastMessage(string, object)
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    Component.transform
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    Component.tag
    Object.GetInstanceID()
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    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
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    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
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    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
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    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
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    Object.FindObjectOfType(Type)
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    Object.hideFlags
    object.Equals(object, object)
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    object.GetType()
    object.MemberwiseClone()
    Namespace: Mechatronics.SensorSDK
    Assembly: solution.dll
    Syntax
    public class GridLaserConfig : LaserConfigMonoBehaviour, ILaserConfig

    Fields

    Name Description
    xCount
    xStart
    xStep
    yCount
    yStart
    yStep
    zOffset

    Properties

    Name Description
    HorizontalCount

    The number of lasers in the horizontal direction. Minimum 1.

    VerticalCount

    The number of lasers in the vertical direction. Minimum 1.

    Methods

    Name Description
    GeneratePoses()

    Generate a distribution of laser pose corresponding to grid perpendicular to photosensor forward vector.

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