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    Class ShotNoiseNode

    Expose the application of the noise process on the intensity as a node in SystemGraph.

    Inheritance
    Object
    NodeRuntime
    Transcoder
    ShotNoise
    ShotNoiseNode
    Inherited Members
    ShotNoise.rawData
    ShotNoise.samplingRate
    ShotNoise.framePeriod
    ShotNoise.noisyIntensity
    ShotNoise.lambda
    ShotNoise.wavelength
    ShotNoise.dutyCycle
    ShotNoise.apertureRadius
    ShotNoise._randomValues
    ShotNoise.Enable(Scheduler.ClockState)
    ShotNoise.Disable()
    ShotNoise.Transcode(CustomPassContext)
    Transcoder.inTranscode
    Transcoder.outTranscode
    Transcoder._computeShader
    Transcoder._computeKernelIdx
    Transcoder.EnableInterfaceOnChangeEvent()
    Transcoder.DisableInterfaceOnChangeEvent()
    Transcoder.InitializeComputeShader(String, String)
    Transcoder.Release()
    NodeRuntime._parent
    NodeRuntime._portList
    NodeRuntime._queryPath
    NodeRuntime._tickCPUTimeNs
    NodeRuntime.Initialize(SystemGraphComponent)
    NodeRuntime.InternalInitialize()
    NodeRuntime.Start()
    NodeRuntime.OnTick(Double, Double, Scheduler.ClockState, Scheduler.Signal)
    NodeRuntime.Update()
    NodeRuntime.FixedUpdate()
    NodeRuntime.OnPortAdded(String, Type, String, PortDirection, FieldExtra, IPortType)
    NodeRuntime.OnPortRemoved(String)
    NodeRuntime.InitializeDynamicPorts(SystemGraphComponent)
    NodeRuntime.QueryPath
    NodeRuntime.TickCPUTimeNs
    NodeRuntime.PortDataList
    Namespace: Mechatronics.SensorSDK
    Syntax
    [NodeCategory("PhotosensorEncoder", "ShotNoise", NodeTick.Asynchronous, (LifeCycle)0, 0F, NodeMode.Standard, false)]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.sensorsdk@1.0/manual/DeveloperGuide/Transcoders.html")]
    public class ShotNoiseNode : ShotNoise
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    Generated by DocFX on 18 October 2023