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    Class PointCloudToDepthNode

    Expose the process of converting a point cloud into a depth buffer into in SystemGraph.

    Inheritance
    Object
    NodeRuntime
    Transcoder
    PointCloudToDepth
    PointCloudToDepthNode
    Inherited Members
    PointCloudToDepth.pointCloud
    PointCloudToDepth.fov
    PointCloudToDepth.width
    PointCloudToDepth.height
    PointCloudToDepth.nearPlane
    PointCloudToDepth.farPlane
    PointCloudToDepth.depth
    PointCloudToDepth._outputBuffer
    PointCloudToDepth.Enable(Scheduler.ClockState)
    PointCloudToDepth.Disable()
    PointCloudToDepth.Transcode(CustomPassContext)
    Transcoder.inTranscode
    Transcoder.outTranscode
    Transcoder._computeShader
    Transcoder._computeKernelIdx
    Transcoder.EnableInterfaceOnChangeEvent()
    Transcoder.DisableInterfaceOnChangeEvent()
    Transcoder.InitializeComputeShader(String, String)
    Transcoder.Release()
    NodeRuntime._parent
    NodeRuntime._portList
    NodeRuntime._queryPath
    NodeRuntime._tickCPUTimeNs
    NodeRuntime.Initialize(SystemGraphComponent)
    NodeRuntime.InternalInitialize()
    NodeRuntime.Start()
    NodeRuntime.OnTick(Double, Double, Scheduler.ClockState, Scheduler.Signal)
    NodeRuntime.Update()
    NodeRuntime.FixedUpdate()
    NodeRuntime.OnPortAdded(String, Type, String, PortDirection, FieldExtra, IPortType)
    NodeRuntime.OnPortRemoved(String)
    NodeRuntime.InitializeDynamicPorts(SystemGraphComponent)
    NodeRuntime.QueryPath
    NodeRuntime.TickCPUTimeNs
    NodeRuntime.PortDataList
    Namespace: Mechatronics.SensorSDK
    Syntax
    [NodeCategory("Transcoder", "PointCloudToDepth", NodeTick.Asynchronous, (LifeCycle)0, 0F, NodeMode.Standard, false)]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.sensorsdk@1.0/manual/DeveloperGuide/Transcoders.html")]
    public class PointCloudToDepthNode : PointCloudToDepth
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    Generated by DocFX on 18 October 2023