Class PhotosensorArrayNode
Expose the photosensor array, in deferred rendering mode, implementation as a node in SystemGraph.
Inherited Members
Namespace: Mechatronics.SensorSDK
Syntax
[NodeCategory("Photosensors", "PhotosensorArray", NodeTick.Asynchronous, (LifeCycle)0, 0F, NodeMode.Standard, false)]
[HelpURL("https://docs.unity3d.com/Packages/com.unity.sensorsdk@1.0/manual/DeveloperGuide/PhotosensorArrays.html")]
public class PhotosensorArrayNode : PhotosensorArray
Fields
lensBinding
Position and orientation of the photosensor array in space (scale is ignored).
Declaration
[Binding("Lens")]
[SerializeField]
protected Binding<LensComponent> lensBinding
Field Value
Type | Description |
---|---|
Binding<LensComponent> |
Methods
Disable()
Forwarded OnDisable Unity event from the parent SystemGraphComponent
Declaration
public override void Disable()
Overrides
Enable(Scheduler.ClockState)
Forwarded OnEnable Unity event from the parent SystemGraphComponent
Declaration
public override void Enable(Scheduler.ClockState clockState)
Parameters
Type | Name | Description |
---|---|---|
Scheduler.ClockState | clockState | The parameters of the waveform associated to this node |
Overrides
InternalOnSamplingRequest()
Allows any child to be notified when OnSamplingRequest is called, to add any other process.
Declaration
protected override void InternalOnSamplingRequest()