Class BilateralDenoising
The role of this class is to make a simple bilateral blur on the incoming texture to reduce the noise coming from a pathtraced image.
Inherited Members
Namespace: Mechatronics.SensorSDK
Syntax
[NodeCategory("Image Processing", "BilateralDenoising", NodeTick.Asynchronous, (LifeCycle)0, 0F, NodeMode.Standard, false)]
[HelpURL("https://docs.unity3d.com/Packages/com.unity.sensorsdk@1.0/manual/DeveloperGuide/Transcoders.html")]
public class BilateralDenoising : RenderTextureTranscoder
Methods
Disable()
Disable the change event on the inTranscode port and release graphics resources.
Declaration
public override void Disable()
Overrides
Enable(Scheduler.ClockState)
Initialize the bilateral blur and enable on change event on the on inTranscode port.
Declaration
public override void Enable(Scheduler.ClockState clockState)
Parameters
Type | Name | Description |
---|---|---|
Scheduler.ClockState | clockState | The parameters of the waveform associated to this node |
Overrides
Transcode(CustomPassContext)
Add the bilateral blur process to the command buffer.
Declaration
protected override void Transcode(CustomPassContext ctx)
Parameters
Type | Name | Description |
---|---|---|
CustomPassContext | ctx | Custom pass context |