docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class SceneTests

    Inheritance
    object
    ContentFileFixture
    SceneTests
    Implements
    IPrebuildSetup
    IPostBuildCleanup
    Inherited Members
    ContentFileFixture.m_ContentRoot
    ContentFileFixture.ContentRoot
    ContentFileFixture.ContentDir
    ContentFileFixture.m_Catalog
    ContentFileFixture.m_CatalogDir
    ContentFileFixture.m_NS
    ContentFileFixture.SetUp()
    ContentFileFixture.TearDown()
    ContentFileFixture.LoadCatalog(string, bool)
    ContentFileFixture.GetVFSFilename(string)
    ContentFileFixture.DefaultBuild()
    ContentFileFixture.CreateCatalog(string)
    ContentFileFixture.BuildContentLoadsAndCatalog(string, AssetBundleBuild[])
    ContentFileFixture.Setup()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.Build.Pipeline.Tests.ContentLoad
    Assembly: Unity.ScriptableBuildPipeline.Tests.dll
    Syntax
    public abstract class SceneTests : ContentFileFixture, IPrebuildSetup, IPostBuildCleanup

    Methods

    CanLoadSceneWithNoDependencies()

    Declaration
    [UnityTest]
    public IEnumerator CanLoadSceneWithNoDependencies()
    Returns
    Type Description
    IEnumerator

    Cleanup()

    Declaration
    public override void Cleanup()
    Overrides
    ContentFileFixture.Cleanup()

    LoadSceneHelper(string, string, LoadSceneMode, ContentFile[], bool, bool)

    Declaration
    public ContentSceneFile LoadSceneHelper(string path, string sceneName, LoadSceneMode mode, ContentFile[] deps, bool integrate = true, bool autoIntegrate = false)
    Parameters
    Type Name Description
    string path
    string sceneName
    LoadSceneMode mode
    ContentFile[] deps
    bool integrate
    bool autoIntegrate
    Returns
    Type Description
    ContentSceneFile

    PrepareBuildLayout()

    Declaration
    protected override void PrepareBuildLayout()
    Overrides
    ContentFileFixture.PrepareBuildLayout()

    UnloadAllScenesExceptInitTestScene()

    Declaration
    [UnitySetUp]
    public IEnumerator UnloadAllScenesExceptInitTestScene()
    Returns
    Type Description
    IEnumerator

    UnloadAllScenesExceptInitTestSceneAsync()

    Declaration
    public static IEnumerator UnloadAllScenesExceptInitTestSceneAsync()
    Returns
    Type Description
    IEnumerator

    Implements

    IPrebuildSetup
    IPostBuildCleanup
    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)