Class AppendHashToAssetBundleNameTests
Test fixutre for testing bundle naming and hashing
Inherited Members
Namespace: Global Namespace
Assembly: Unity.ScriptableBuildPipeline.Editor.Tests.dll
Syntax
public abstract class AppendHashToAssetBundleNameTests
Methods
AppendHashToAssetBundleName_Sets_Bundle_Extension_After_HashNumber()
AppendHashToAssetBundleName_Sets_Bundle_Extension_After_HashNumber
Declaration
[Test]
public void AppendHashToAssetBundleName_Sets_Bundle_Extension_After_HashNumber()
Cleanup()
Cleanup after each test
Declaration
[TearDown]
public void Cleanup()
Setup()
Setup before each test
Declaration
[SetUp]
public void Setup()