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    Class AppendHashToAssetBundleNameTestsWindows

    Windows specific tests

    Inheritance
    object
    AppendHashToAssetBundleNameTests
    AppendHashToAssetBundleNameTestsWindows
    Inherited Members
    AppendHashToAssetBundleNameTests.Setup()
    AppendHashToAssetBundleNameTests.AppendHashToAssetBundleName_Sets_Bundle_Extension_After_HashNumber()
    AppendHashToAssetBundleNameTests.Cleanup()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: AppendHashToAssetBundleNamePerPlatformTests
    Assembly: Unity.ScriptableBuildPipeline.Editor.Tests.dll
    Syntax
    [RequirePlatformSupport(new BuildTarget[] { BuildTarget.StandaloneWindows, BuildTarget.StandaloneWindows64 })]
    public class AppendHashToAssetBundleNameTestsWindows : AppendHashToAssetBundleNameTests
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