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    Class BuildInterfacesWrapper

    Manages initialization and cleanup of Unity Editor IPreprocessShaders, IProcessScene, & IProcessSceneWithReport build callbacks.

    Inheritance
    object
    BuildInterfacesWrapper
    Implements
    IDisposable
    IContextObject
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.Build.Pipeline.Utilities
    Assembly: Unity.ScriptableBuildPipeline.Editor.dll
    Syntax
    public class BuildInterfacesWrapper : IDisposable, IContextObject

    Constructors

    BuildInterfacesWrapper()

    Default constructor, initializes properties to defaults

    Declaration
    public BuildInterfacesWrapper()

    Methods

    CleanupCallbacks()

    Cleanup Unity Editor IPreprocessShaders, IProcessScene, & IProcessSceneWithReport build callbacks.

    Declaration
    public void CleanupCallbacks()

    Dispose()

    Public dispose function when instance is not in a using statement and manual dispose is required

    Declaration
    public void Dispose()

    Dispose(bool)

    Disposes the build interfaces wrapper instance.

    Declaration
    protected virtual void Dispose(bool disposing)
    Parameters
    Type Name Description
    bool disposing

    Obsolete parameter.

    InitializeCallbacks()

    Initializes Unity Editor IPreprocessShaders, IPreprocessComputeShaders, IProcessScene, & IProcessSceneWithReport build callbacks.

    Declaration
    public void InitializeCallbacks()

    Implements

    IDisposable
    IContextObject
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