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    Class CalculateSceneDependencyTests

    Inheritance
    object
    CalculateSceneDependencyTests
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.Build.Pipeline.Tests
    Assembly: Unity.ScriptableBuildPipeline.Editor.Tests.dll
    Syntax
    public class CalculateSceneDependencyTests

    Methods

    CalcualteSceneDependencyData_ReturnsNonEmptyUsage_ForNonRecursiveDependencies()

    Declaration
    [Test]
    public void CalcualteSceneDependencyData_ReturnsNonEmptyUsage_ForNonRecursiveDependencies()

    CalculateSceneDependencyData_DependencyHashTests(bool, Action<object, object>)

    Declaration
    [TestCaseSource("DependencyHashTestCases")]
    [Test]
    public void CalculateSceneDependencyData_DependencyHashTests(bool modifyPrefab, Action<object, object> assertType)
    Parameters
    Type Name Description
    bool modifyPrefab
    Action<object, object> assertType

    CalculateSceneDependencyData_DependencyHash_IsZeroWhenNotUsingCashing()

    Declaration
    [Test]
    public void CalculateSceneDependencyData_DependencyHash_IsZeroWhenNotUsingCashing()

    Cleanup()

    Declaration
    [OneTimeTearDown]
    public void Cleanup()

    Setup()

    Declaration
    [OneTimeSetUp]
    public void Setup()
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