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    Struct ScopedBuildStep

    Helper class to define a scope with a using statement

    Implements
    IDisposable
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEditor.Build.Pipeline.Interfaces
    Assembly: Unity.ScriptableBuildPipeline.Editor.dll
    Syntax
    public struct ScopedBuildStep : IDisposable

    Implements

    IDisposable
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