Struct BundleDetails
Struct containing detailed information about a built asset bundle.
Implements
Inherited Members
Namespace: UnityEngine.Build.Pipeline
Assembly: solution.dll
Syntax
[Serializable]
public struct BundleDetails : IEquatable<BundleDetails>
Properties
| Name | Description |
|---|---|
| Crc | Cyclic redundancy check of the content contained inside of the asset bundle. This value will not change between identical asset bundles with different compression options. |
| Dependencies | The array of all dependent asset bundles for this asset bundle. |
| FileName | Specific file name on disk of the asset bundle. |
| Hash | The hash version of the content contained inside of the asset bundle. This value will not change between identical asset bundles with different compression options. |
Methods
| Name | Description |
|---|---|
| Equals(object) | Determines if the current bundle details instance is equivalent the specified bundle details. |
| Equals(BundleDetails) | Determines if the current instance is equivalent to the specified bundle details object. |
| GetHashCode() | Creates the hash code of the bundle information. |
Operators
| Name | Description |
|---|---|
| operator ==(BundleDetails, BundleDetails) | |
| operator !=(BundleDetails, BundleDetails) |