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    Struct BundleDetails

    Struct containing detailed information about a built asset bundle.

    Implements
    IEquatable<BundleDetails>
    Inherited Members
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: UnityEngine.Build.Pipeline
    Assembly: solution.dll
    Syntax
    [Serializable]
    public struct BundleDetails : IEquatable<BundleDetails>

    Properties

    Name Description
    Crc

    Cyclic redundancy check of the content contained inside of the asset bundle. This value will not change between identical asset bundles with different compression options.

    Dependencies

    The array of all dependent asset bundles for this asset bundle.

    FileName

    Specific file name on disk of the asset bundle.

    Hash

    The hash version of the content contained inside of the asset bundle. This value will not change between identical asset bundles with different compression options.

    Methods

    Name Description
    Equals(object)

    Determines if the current bundle details instance is equivalent the specified bundle details.

    Equals(BundleDetails)

    Determines if the current instance is equivalent to the specified bundle details object.

    GetHashCode()

    Creates the hash code of the bundle information.

    Operators

    Name Description
    operator ==(BundleDetails, BundleDetails)
    operator !=(BundleDetails, BundleDetails)
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