Struct BundleDetails
Struct containing detailed information about a built asset bundle.
Implements
Inherited Members
Namespace: UnityEngine.Build.Pipeline
Assembly: solution.dll
Syntax
[Serializable]
public struct BundleDetails : IEquatable<BundleDetails>
Properties
Name | Description |
---|---|
Crc | Cyclic redundancy check of the content contained inside of the asset bundle. This value will not change between identical asset bundles with different compression options. |
Dependencies | The array of all dependent asset bundles for this asset bundle. |
FileName | Specific file name on disk of the asset bundle. |
Hash | The hash version of the content contained inside of the asset bundle. This value will not change between identical asset bundles with different compression options. |
Methods
Name | Description |
---|---|
Equals(object) | Determines if the current bundle details instance is equivalent the specified bundle details. |
Equals(BundleDetails) | Determines if the current instance is equivalent to the specified bundle details object. |
GetHashCode() | Creates the hash code of the bundle information. |
Operators
Name | Description |
---|---|
operator ==(BundleDetails, BundleDetails) | |
operator !=(BundleDetails, BundleDetails) |