Struct RawHash
Stores hash information as an array of bytes.
Implements
Inherited Members
Namespace: UnityEditor.Build.Pipeline.Utilities
Assembly: solution.dll
Syntax
[Serializable]
public struct RawHash : IEquatable<RawHash>
Methods
| Name | Description |
|---|---|
| Equals(object) | Determines if the current hash instance is equivalent to the specified hash. |
| Equals(RawHash) | Determines if the current hash instance is equivalent to the specified hash. |
| GetHashCode() | Creates the hash code for the cache entry. |
| ToBytes() | Converts the hash to bytes. |
| ToGUID() | Converts the hash to a guid. |
| ToHash128() | Converts the hash to Hash128 format. |
| ToString() | Converts the hash to a formatted string. |
Operators
| Name | Description |
|---|---|
| operator ==(RawHash, RawHash) | Determines if the left hash instance is equivalent to the right hash. |
| operator !=(RawHash, RawHash) | Determines if the left hash instance is not equivalent to the right hash. |