Class BundleBuildContent
Basic implementation of IBundleBuildContent. Stores the list of Assets with explicit Asset Bundle layout to feed the Scriptable Build Pipeline. IBundleBuildContent
Inherited Members
Namespace: UnityEditor.Build.Pipeline
Assembly: solution.dll
Syntax
[Serializable]
public class BundleBuildContent : IBundleBuildContent, IBuildContent, IContextObject
Constructors
| Name | Description |
|---|---|
| BundleBuildContent() | Default constructor, creates an empty BundleBuildContent. |
| BundleBuildContent(IEnumerable<AssetBundleBuild>) | Default constructor, takes a set of AssetBundleBuild and converts them to the appropriate properties. |
Properties
| Name | Description |
|---|---|
| Addresses | Custom loading identifiers to use for Assets or Scenes. |
| Assets | List of Assets to include. |
| BundleLayout | Specific layout of asset bundles to assets or scenes. |
| Scenes | List of Scenes to include. |