{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class BundleBuildContent | Scriptable Build Pipeline | 2.0.2
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    Class BundleBuildContent

    Basic implementation of IBundleBuildContent. Stores the list of Assets with explicit Asset Bundle layout to feed the Scriptable Build Pipeline. IBundleBuildContent

    Inheritance
    object
    BundleBuildContent
    Implements
    IBundleBuildContent
    IBuildContent
    IContextObject
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEditor.Build.Pipeline
    Assembly: solution.dll
    Syntax
    [Serializable]
    public class BundleBuildContent : IBundleBuildContent, IBuildContent, IContextObject

    Constructors

    Name Description
    BundleBuildContent()

    Default constructor, creates an empty BundleBuildContent.

    BundleBuildContent(IEnumerable<AssetBundleBuild>)

    Default constructor, takes a set of AssetBundleBuild and converts them to the appropriate properties.

    Properties

    Name Description
    Addresses

    Custom loading identifiers to use for Assets or Scenes.

    Assets

    List of Assets to include.

    BundleLayout

    Specific layout of asset bundles to assets or scenes.

    Scenes

    List of Scenes to include.

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