Struct CustomContent | Scriptable Build Pipeline | 1.6.5-preview
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    Struct CustomContent

    Namespace: UnityEditor.Build.Pipeline.Interfaces
    Syntax
    [Serializable]
    public struct CustomContent : IEquatable<CustomContent>

    Fields

    Processor

    Declaration
    public Action<GUID, CalculateCustomDependencyData> Processor
    Field Value
    Type Description
    Action<GUID, CalculateCustomDependencyData>

    Properties

    Asset

    Declaration
    public GUID Asset { get; set; }
    Property Value
    Type Description
    GUID

    Methods

    Equals(CustomContent)

    Declaration
    public bool Equals(CustomContent other)
    Parameters
    Type Name Description
    CustomContent other
    Returns
    Type Description
    Boolean
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