Struct CustomContent
Namespace: UnityEditor.Build.Pipeline.Interfaces
Syntax
[Serializable]
public struct CustomContent : IEquatable<CustomContent>
Fields
Processor
Declaration
public Action<GUID, CalculateCustomDependencyData> Processor
Field Value
| Type | Description |
|---|---|
| Action<GUID, CalculateCustomDependencyData> |
Properties
Asset
Declaration
public GUID Asset { get; set; }
Property Value
| Type | Description |
|---|---|
| GUID |
Methods
Equals(CustomContent)
Declaration
public bool Equals(CustomContent other)
Parameters
| Type | Name | Description |
|---|---|---|
| CustomContent | other |
Returns
| Type | Description |
|---|---|
| Boolean |