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    Namespace UnityEditor.Build.Pipeline.Utilities

    Classes

    BuildCache

    Default implementation of the Build Cache

    BuildInterfacesWrapper

    Manages initialization and cleanup of Unity Editor IPreprocessShaders, IProcessScene, & IProcessSceneWithReport build callbacks.

    BuildLog

    Basic implementation of IBuildLogger. Stores events in memory and can dump them to the trace event format. IBuildLogger

    BuildLogger

    Logging overrides for SBP build logs.

    CachedInfo

    Stores asset information for the cache.

    FileCompressor

    Since C# only has GZipStream until .NET 4.0, we are forced to implement our own packing system for artifact files. We compact all artifacts into a single GZip Stream with the header before the file name and contents. The header contains the file name length and file length (in bytes).

    HashingMethods

    Creates the RawHash for an object.

    LinkXmlGenerator

    This can be used to create a LinkXml for your build. This will ensure that the desired runtime types are packed into the build.

    MD4

    Implementation of the MD4 hashing algorithm.

    ProgressLoggingTracker

    Logs information about the progress tracker.

    ProgressTracker

    Keeps track of the SBP build progress.

    ScriptableBuildPipeline

    Static class containing per project build settings.

    SpookyHash

    VersionedCallbackAttribute

    Attribute provides the version details for IProcessScene, IProcessSceneWithReport, IPreprocessShaders, and IPreprocessComputeShaders callbacks. Increment the version number when the callback changes and the build result needs to change.

    Structs

    CacheEntry

    Creates a container to store data in build cache.

    RawHash

    Stores hash information as an array of bytes.

    Enums

    CacheEntry.EntryType

    Options for the cache entry type.

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