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    Class ScriptableBuildPipeline

    Static class containing per project build settings.

    Inheritance
    object
    ScriptableBuildPipeline
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.Build.Pipeline.Utilities
    Assembly: Unity.ScriptableBuildPipeline.Editor.dll
    Syntax
    public static class ScriptableBuildPipeline

    Properties

    CacheServerHost

    The host of the Build Cache Server.

    Declaration
    public static string CacheServerHost { get; set; }
    Property Value
    Type Description
    string

    CacheServerPort

    The port number for the Build Cache Server.

    Declaration
    public static int CacheServerPort { get; set; }
    Property Value
    Type Description
    int

    UseBuildCacheServer

    Flag to determine if the Build Cache Server is to be used.

    Declaration
    public static bool UseBuildCacheServer { get; set; }
    Property Value
    Type Description
    bool

    logAssetWarnings

    Log a warning on invalid asset references.

    Declaration
    public static bool logAssetWarnings { get; set; }
    Property Value
    Type Description
    bool

    logCacheMiss

    Log a warning on build cache misses. Warning will contain which asset and dependency caused the miss.

    Declaration
    public static bool logCacheMiss { get; set; }
    Property Value
    Type Description
    bool

    maximumCacheSize

    The size of the Build Cache folder will be kept below this maximum value when possible.

    Declaration
    public static int maximumCacheSize { get; set; }
    Property Value
    Type Description
    int

    slimWriteResults

    Reduces the caching of WriteResults data down to the bare minimum for improved cache performance.

    Declaration
    public static bool slimWriteResults { get; set; }
    Property Value
    Type Description
    bool

    threadedArchiving

    Thread the archiving and compress build stage.

    Declaration
    public static bool threadedArchiving { get; set; }
    Property Value
    Type Description
    bool

    useDetailedBuildLog

    Set this to true to write more detailed event information in the build log. Set to false to only write basic event information.

    Declaration
    public static bool useDetailedBuildLog { get; set; }
    Property Value
    Type Description
    bool

    useV2Hasher

    Set this to true to use the same hasher as Asset Database V2. This hasher improves build cache performance, but invalidates the existing build cache.

    Declaration
    public static bool useV2Hasher { get; set; }
    Property Value
    Type Description
    bool
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