Namespace UnityEditor.Build.Pipeline.Utilities
Classes
BuildCache
Default implementation of the Build Cache
BuildInterfacesWrapper
Manages initialization and cleanup of Unity Editor IPreprocessShaders, IProcessScene, & IProcessSceneWithReport build callbacks.
BuildLog
Basic implementation of IBuildLogger. Stores events in memory and can dump them to the trace event format. IBuildLogger
BuildLogger
Logging overrides for SBP build logs.
CachedInfo
Stores asset information for the cache.
FileCompressor
Since C# only has GZipStream until .NET 4.0, we are forced to implement our own packing system for artifact files. We compact all artifacts into a single GZip Stream with the header before the file name and contents. The header contains the file name length and file length (in bytes).
HashingMethods
Creates the RawHash for an object.
LinkXmlGenerator
This can be used to create a LinkXml for your build. This will ensure that the desired runtime types are packed into the build.
MD4
Implementation of the MD4 hashing algorithm.
ProgressLoggingTracker
Logs information about the progress tracker.
ProgressTracker
Keeps track of the SBP build progress.
ScriptableBuildPipeline
Static class containing per project build settings.
SpookyHash
VersionedCallbackAttribute
Attribute provides the version details for IProcessScene, IProcessSceneWithReport, IPreprocessShaders, and IPreprocessComputeShaders callbacks. Increment the version number when the callback changes and the build result needs to change.
Structs
CacheEntry
Creates a container to store data in build cache.
RawHash
Stores hash information as an array of bytes.
Enums
CacheEntry.EntryType
Options for the cache entry type.