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    Class LinkXmlGenerator

    This can be used to create a LinkXml for your build. This will ensure that the desired runtime types are packed into the build.

    Inheritance
    Object
    LinkXmlGenerator
    Namespace: UnityEditor.Build.Pipeline.Utilities
    Syntax
    public class LinkXmlGenerator

    Fields

    serializedClassesPerAssembly

    Obsolete, no longer does anything.

    Declaration
    [Obsolete]
    protected Dictionary<string, HashSet<string>> serializedClassesPerAssembly
    Field Value
    Type Description
    Dictionary<String, HashSet<String>>

    Methods

    AddAssemblies(IEnumerable<Assembly>)

    Add runtime assembly to the LinkXml Generator.

    Declaration
    public void AddAssemblies(IEnumerable<Assembly> assemblies)
    Parameters
    Type Name Description
    IEnumerable<Assembly> assemblies

    The desired runtime assemblies.

    AddAssemblies(Assembly[])

    Add runtime assembly to the LinkXml Generator.

    Declaration
    public void AddAssemblies(params Assembly[] assemblies)
    Parameters
    Type Name Description
    Assembly[] assemblies

    The desired runtime assemblies.

    AddSerializedClass(IEnumerable<String>)

    Add SerializedReference class type from fully qualified name to the Generator, those will end up in PreservedTypes.xml

    Declaration
    public void AddSerializedClass(IEnumerable<string> serializedRefTypes)
    Parameters
    Type Name Description
    IEnumerable<String> serializedRefTypes

    The SerializeReference instance fully qualified name we want to preserve.

    AddTypes(IEnumerable<Type>)

    Add runtime type to the LinkXml Generator.

    Declaration
    public void AddTypes(IEnumerable<Type> types)
    Parameters
    Type Name Description
    IEnumerable<Type> types

    The desired runtime types.

    AddTypes(Type[])

    Add runtime type to the LinkXml Generator.

    Declaration
    public void AddTypes(params Type[] types)
    Parameters
    Type Name Description
    Type[] types

    The desired runtime types.

    CreateDefault()

    Constructs and returns a LinkXmlGenerator object that contains default UnityEditor to UnityEngine type conversions.

    Declaration
    public static LinkXmlGenerator CreateDefault()
    Returns
    Type Description
    LinkXmlGenerator

    LinkXmlGenerator object with the default UnityEngine type conversions.

    GetEditorTypeConversions()

    Returns the set of UnityEditor types that have valid runtime direct mappings.

    Declaration
    public static KeyValuePair<Type, Type>[] GetEditorTypeConversions()
    Returns
    Type Description
    KeyValuePair<Type, Type>[]

    Array of KeyValuePairs containing the editor type and it's equivalent runtime type.

    Save(String)

    Save the LinkXml to the specified path.

    Declaration
    public void Save(string path)
    Parameters
    Type Name Description
    String path

    The path to save the linker xml file.

    SetTypeConversion(Type, Type)

    Setup runtime type conversion

    Declaration
    public void SetTypeConversion(Type a, Type b)
    Parameters
    Type Name Description
    Type a

    Convert from type.

    Type b

    Convert to type.

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    on 29 January 2021