Class SceneBundleWriteOperation
Explicit implementation for writing a scene serialized file that can be used with the Asset Bundle systems.
Inheritance
System.Object
SceneBundleWriteOperation
Syntax
public class SceneBundleWriteOperation : IWriteOperation
Properties
Command
Declaration
public WriteCommand Command { get; set; }
Property Value
| Type |
Description |
| WriteCommand |
|
Info
Information needed for generating the Asset Bundle object to be included in the serialized file.
Declaration
public SceneBundleInfo Info { get; set; }
Property Value
| Type |
Description |
| SceneBundleInfo |
|
PreloadInfo
Declaration
public PreloadInfo PreloadInfo { get; set; }
Property Value
| Type |
Description |
| PreloadInfo |
|
ProcessedScene
Processed scene path returned by the ProcessScene API.
Declaration
public string ProcessedScene { get; set; }
Property Value
| Type |
Description |
| System.String |
|
ReferenceMap
Declaration
public BuildReferenceMap ReferenceMap { get; set; }
Property Value
| Type |
Description |
| BuildReferenceMap |
|
Scene
Declaration
public string Scene { get; set; }
Property Value
| Type |
Description |
| System.String |
|
UsageSet
Declaration
public BuildUsageTagSet UsageSet { get; set; }
Property Value
| Type |
Description |
| BuildUsageTagSet |
|
Methods
GetHash128()
Declaration
public Hash128 GetHash128()
Returns
Write(String, BuildSettings, BuildUsageTagGlobal)
Declaration
public WriteResult Write(string outputFolder, BuildSettings settings, BuildUsageTagGlobal globalUsage)
Parameters
| Type |
Name |
Description |
| System.String |
outputFolder |
|
| BuildSettings |
settings |
|
| BuildUsageTagGlobal |
globalUsage |
|
Returns
| Type |
Description |
| WriteResult |
|