Namespace UnityEditor.Build.Pipeline.WriteTypes | Package Manager UI website
docs.unity3d.com
    Show / Hide Table of Contents

    Namespace UnityEditor.Build.Pipeline.WriteTypes

    Classes

    AssetBundleWriteOperation

    Explicit implementation for writing a serialized file that can be used with the Asset Bundle systems.

    RawWriteOperation

    Explicit implementation for writing a serialized file that can be used with the upcoming raw loading systems.

    SceneBundleWriteOperation

    Explicit implementation for writing a scene serialized file that can be used with the Asset Bundle systems.

    SceneDataWriteOperation

    Explicit implementation for writing a scene serialized file that can be used with the player data systems.

    SceneRawWriteOperation

    Explicit implementation for writing a scene serialized file that can be used with the upcoming raw loading systems.

    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023