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    Class AssetBundleWriteOperation

    Explicit implementation for writing a serialized file that can be used with the Asset Bundle systems.

    Inheritance
    System.Object
    AssetBundleWriteOperation
    Namespace: UnityEditor.Build.Pipeline.WriteTypes
    Syntax
    public class AssetBundleWriteOperation : IWriteOperation

    Properties

    Command

    Declaration
    public WriteCommand Command { get; set; }
    Property Value
    Type Description
    WriteCommand

    Info

    Information needed for generating the Asset Bundle object to be included in the serialized file.

    Declaration
    public AssetBundleInfo Info { get; set; }
    Property Value
    Type Description
    AssetBundleInfo

    ReferenceMap

    Declaration
    public BuildReferenceMap ReferenceMap { get; set; }
    Property Value
    Type Description
    BuildReferenceMap

    UsageSet

    Declaration
    public BuildUsageTagSet UsageSet { get; set; }
    Property Value
    Type Description
    BuildUsageTagSet

    Methods

    GetHash128()

    Declaration
    public Hash128 GetHash128()
    Returns
    Type Description
    Hash128

    Write(String, BuildSettings, BuildUsageTagGlobal)

    Declaration
    public WriteResult Write(string outputFolder, BuildSettings settings, BuildUsageTagGlobal globalUsage)
    Parameters
    Type Name Description
    System.String outputFolder
    BuildSettings settings
    BuildUsageTagGlobal globalUsage
    Returns
    Type Description
    WriteResult
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