docs.unity3d.com
    Show / Hide Table of Contents

    Namespace Unity.RuntimeSceneSerialization

    Classes

    AssetPack

    Stores asset metadata (guid and fileId) for assets associated with a JSON-serialized scene This type is used as a look up table for asset objects, and can be used to build an AssetBundle for loading scene assets in player builds

    MissingComponent

    Stub class used to represent MonoBehaviours which were not compiled with the app

    PropertyBagOverrides

    Utility class for setting up special property bags to override defaults set up by Properties API

    SceneSerialization

    Used to save and load scene objects in a JSON format

    SerializationExtensions

    Extension methods used for scene object serialization

    SerializationMetadata

    Used to store state related to deserialization

    SerializedRenderSettings

    Serializable struct for storing render settings

    SkipGeneration

    Used to decorate types which should not have property bags generated

    Interfaces

    IFormatVersion

    Serialized types that implement IFormatVersion will have the opportunity to check if serialized data is the correct format and throw an exception if the serialized version does not match the expected version

    IUnityObjectReferenceValueProperty<TContainer>

    Provides access to unity object properties

    In This Article
    • Classes
    • Interfaces
    Back to top
    Terms of use
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023