Repro Project Wizard what's new guide
What's new in version 0.2.4-preview
This is a new package release. The changes here refer to the changes made from the original ReproProjectWizard repository (deprecated).
Version 0.2.4-preview revived the old Repro Project Wizard project and set it up as a package.
The main updates in this release include:
Added
- Added the "Regular Environment" and "UI Environment" scene assets in Editor settings to the default assets copied to repro projects.
- Added support for external packages. Packages you have installed from an external source such as your own custom registry are exposed in a new area on the Repro Project Wizard UI and can be optionally automatically embedded in the repro project.
- Added option to zip the repro project ready to be shared outside the Unity Bug Reporter.
Changed
- Built-in resources are ignored when creating the repro project as these are provided by the Editor.
- Changed and expanded the wildcard feature to now have its functionality based on wildcard characters used in glob patterns.
Removed
- Removed the option to overwrite existing folders with a repro project.
- Removed the ability to edit the ReproProjectSettings.asset file from the Inspector.
- Removed the ability to access Repro Project Wizard classes programmatically, with the exception of updating the values of the fields within the RPW Settings class.
Fixed
- Fixed the "Unknown builtin shader type" exception that occurred from Unity Editor version 2022.2 onwards.
- Fixed IOexception when adding new assets / scenes / prefabs / wildcards to the Repro Project Wizard.
- Fixed an issue causing a "Destroying assets is not permitted to avoid data loss" error message when using certain texture sizes.
For a full list of changes and updates in this version, see the Repro Project Wizard package changelog.