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    Render Streaming Settings

    Unity Render Streaming saves configuration assets to the project. The configuration asset are created in the Render Streaming panel of the Project Settings Window. If your project contains more than one configuration asset, select the asset in the Render Streaming Settings section.

    Render Streaming Project Settings

    General Settings

    Parameter Description Default
    Automatic Streaming Automatically performs the necessary setup for streaming and starts streaming. Enabled

    Behaviour of the Automatic Streaming flag

    If the Automatic Streaming flag is turned on, the application will automatically set up for streaming when it's started. This initialization process takes place before calling the MonoBehaviour.Start method on the scene. When streaming starts, the screen on the game view and the audio played by the AudioListener are delivered. It also receives mouse and keyboard input from the client and is configured to work with the Input System.

    Streaming continues even when moving between scenes. If you want to stop streaming, turn the Automatic Streaming flag off.

    Signaling Settings

    Parameter Description Default
    Signaling Type Choose the signaling type (See About Signaling Type). websocket
    Signaling Server URL Set the signaling server URL.
    If you use WebSocket as a signaling protocol, you should specify a URL starting with ws or wss.
    ws://127.0.0.1
    ICE Server Set a list of STUN/TURN servers. (See TURN Server)
    URLs Set URLs of STUN/TURN servers. [stun:stun.l.google.com:19302]
    Username The username to use when logging into the TURN server.
    Credencial The credential to use when logging into the TURN server.
    Credencial Type This attribute specifies what kind of credential is to be used when connecting to the TURN server. Password
    Polling Interval Set the polling frequency (in milliseconds) to the signaling server
    Valid only if you are using Http as the signaling protocol.
    5000 (msec)
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