About Signaling Type
The Unity Render Streaming package provides three different signaling types as examples.
Http Signaling
WebSocket Signaling
In the example, the schema given to URL Signaling
is used to determine which type to use.

If it starts with http
, Http Signaling
is used. If it starts with ws
, WebSocket Signaling
is used.
webserver.exe
webserver.exe -t http
Http Signaling
Signaling is handled by HTTP Request.
The signalling server is polled at specified intervals to obtain the Offer and Candidate of the difference from the last time.
WebSocket Signaling
Signaling is handled by WebSocket.
When the signaling server receives the Offer or Candidate, the server distributes it to the connected clients.
Warning
WebSocket does not work in iOS Safari on servers that use self-signed certificates.
If you want to verify the behavior of WebSocket signaling in iOS Safari, use a certificate issued by a trusted certification authority. Or try signaling with HTTP.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.