Class InputManager
Assembly: Unity.RenderStreaming.dll
public abstract class InputManager : IInputManager
Properties
Declaration
public virtual ReadOnlyArray<InputDevice> devices { get; }
Property Value
Type |
Description |
ReadOnlyArray<InputDevice> |
|
Declaration
public virtual IEnumerable<string> layouts { get; }
Property Value
Methods
Declaration
public virtual InputDevice AddDevice(string layout, string name = null, string variants = null)
Parameters
Returns
Type |
Description |
InputDevice |
|
Declaration
public virtual void AddDeviceUsage(InputDevice device, string usage)
Parameters
Type |
Name |
Description |
InputDevice |
device |
|
string |
usage |
|
Declaration
public virtual InputDevice GetDeviceById(int deviceId)
Parameters
Type |
Name |
Description |
int |
deviceId |
|
Returns
Type |
Description |
InputDevice |
|
Declaration
public virtual InputControlLayout LoadLayout(string name)
Parameters
Type |
Name |
Description |
string |
name |
|
Returns
Type |
Description |
InputControlLayout |
|
Declaration
public virtual void QueueEvent(InputEventPtr eventPtr)
Parameters
Type |
Name |
Description |
InputEventPtr |
eventPtr |
|
Declaration
public virtual void RegisterControlLayout(string json, string name = null, bool isOverride = false)
Parameters
Declaration
public virtual void RemoveDevice(InputDevice device)
Parameters
Type |
Name |
Description |
InputDevice |
device |
|
Declaration
public virtual void RemoveDeviceUsage(InputDevice device, string usage)
Parameters
Type |
Name |
Description |
InputDevice |
device |
|
string |
usage |
|
Declaration
public virtual void RemoveLayout(string name)
Parameters
Type |
Name |
Description |
string |
name |
|
Events
Declaration
public virtual event Action<InputDevice, InputDeviceChange> onDeviceChange
Event Type
Type |
Description |
Action<InputDevice, InputDeviceChange> |
|
Declaration
public virtual event Action<InputEventPtr, InputDevice> onEvent
Event Type
Type |
Description |
Action<InputEventPtr, InputDevice> |
|
Declaration
public virtual event Action<string, InputControlLayoutChange> onLayoutChange
Event Type
Declaration
public virtual event Action<InputRemoting.Message> onMessage
Event Type
Implements
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.