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Unity.Rendering
- ActiveLODGroupMask
- AddLodRequirementComponents
- BatchCullingState
- BuiltinMaterialPropertyUnity_MatrixPreviousM
- BuiltinMaterialPropertyUnity_MatrixPreviousMI_Tag
- ChunkInstanceLodEnabled
- ChunkWorldRenderBounds
- CopySkinnedEntityDataToRenderEntity
- CullingStats
- DisableRendering
- FrozenRenderSceneTag
- FrustumPlanes
- FrustumPlanes.IntersectResult
- FrustumPlanes.PlanePacket4
- HeapAllocator
- HeapBlock
- HLOD
- HLODComponent
- HybridChunkCullingData
- HybridChunkInfo
- HybridRendererSystem
- IJobNativeMultiHashMapVisitKeyMutableValue<TKey, TValue>
- IJobNativeMultiHashMapVisitKeyValue<TKey, TValue>
- InstancedRenderMeshBatchGroup
- JobNativeMultiHashMapVisitKeyMutableValue
- JobNativeMultiHashMapVisitKeyValue
- LightConversionSystem
- LightProbeProxyVolumeConversionSystem
- LODGroupExtensions
- LODGroupExtensions.LODParams
- LodRequirementsUpdateSystem
- MaterialColor
- MaterialPropertyAttribute
- MaterialPropertyDefaultValue
- MaterialPropertyFormat
- MatrixPreviousSystem
- MeshLODComponent
- MeshLODGroupComponent
- PerInstanceCullingTag
- ReflectionProbeConversionSystem
- RenderBounds
- RenderMesh
- RenderMeshFlippedWindingTag
- RenderMeshSystemV2
- SkinnedEntityReference
- SparseUploader
- SpriteRendererConversionSystem
- StructuralChangePresentationSystemGroup
- TextMeshConversionSystem
- ThreadedSparseUploader
- UpdatePresentationSystemGroup
- VisualEffectConversionSystem
- WorldRenderBounds
- WorldToLocal_Tag
- Unity.Rendering.Authoring