Namespace Unity.Rendering
Classes
AddLodRequirementComponents
CopySkinnedEntityDataToRenderEntity
Copies the BoneIndexOffsets on the skinned entities to the index offsets material properties of the skinned mesh entities.
HLOD
HybridRendererSystem
InstancedRenderMeshBatchGroup
JobNativeMultiHashMapVisitKeyMutableValue
JobNativeMultiHashMapVisitKeyValue
LightConversionSystem
LightProbeProxyVolumeConversionSystem
LODGroupExtensions
LodRequirementsUpdateSystem
MaterialPropertyAttribute
MatrixPreviousSystem
ReflectionProbeConversionSystem
RenderMeshSystemV2
SpriteRendererConversionSystem
StructuralChangePresentationSystemGroup
TextMeshConversionSystem
UpdatePresentationSystemGroup
VisualEffectConversionSystem
Structs
ActiveLODGroupMask
BatchCullingState
BuiltinMaterialPropertyUnity_MatrixPreviousM
BuiltinMaterialPropertyUnity_MatrixPreviousMI_Tag
ChunkInstanceLodEnabled
ChunkWorldRenderBounds
CullingStats
DisableRendering
FrozenRenderSceneTag
FrustumPlanes
FrustumPlanes.PlanePacket4
HeapAllocator
HeapBlock
HLODComponent
HybridChunkCullingData
HybridChunkInfo
LODGroupExtensions.LODParams
MaterialColor
MaterialPropertyDefaultValue
MeshLODComponent
MeshLODGroupComponent
PerInstanceCullingTag
RenderBounds
RenderMesh
Defines the mesh and rendering properties of an entity.
RenderMeshFlippedWindingTag
SkinnedEntityReference
Used by skinned mesh entities to retrieve the related skinned entities.