Namespace Unity.Rendering | Hybrid Renderer | 0.2.0-preview.18
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    Namespace Unity.Rendering

    Classes

    CopySkinnedEntityDataToRenderEntity

    Copies the BoneIndexOffsets on the skinned entities to the index offsets material properties of the skinned mesh entities.

    CreateMissingRenderBoundsFromMeshRenderer

    FrozenRenderSceneTagProxy

    HLOD

    InstancedRenderMeshBatchGroup

    LODGroupExtensions

    LodRequirementsUpdateSystem

    MaterialPropertyAttribute

    RenderBoundsUpdateSystem

    Updates WorldRenderBounds for anything that has LocalToWorld and RenderBounds (and ensures WorldRenderBounds exists)

    RenderMeshProxy

    RenderMeshSystemV2

    Structs

    ActiveLODGroupMask

    BatchCullingState

    ChunkWorldRenderBounds

    CullingStats

    FrozenRenderSceneTag

    FrustumPlanes

    FrustumPlanes.PlanePacket4

    HLODComponent

    LODGroupExtensions.LODParams

    MaterialColor

    MeshLODComponent

    MeshLODGroupComponent

    PerInstanceCullingTag

    RenderBounds

    RenderMesh

    Defines the mesh and rendering properties of an entity.

    RenderMeshFlippedWindingTag

    SkinnedEntityReference

    Used by skinned mesh entities to retrieve the related skinned entities.

    WorldRenderBounds

    Enums

    FrustumPlanes.IntersectResult

    MaterialPropertyFormat

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