Namespace Unity.Rendering
Classes
CopySkinnedEntityDataToRenderEntity
Copies the BoneIndexOffsets on the skinned entities to the index offsets material properties of the skinned mesh entities.
CreateMissingRenderBoundsFromMeshRenderer
FrozenRenderSceneTagProxy
HLOD
InstancedRenderMeshBatchGroup
LODGroupExtensions
LodRequirementsUpdateSystem
MaterialPropertyAttribute
RenderBoundsUpdateSystem
Updates WorldRenderBounds for anything that has LocalToWorld and RenderBounds (and ensures WorldRenderBounds exists)
RenderMeshProxy
RenderMeshSystemV2
Structs
ActiveLODGroupMask
BatchCullingState
ChunkWorldRenderBounds
CullingStats
FrozenRenderSceneTag
FrustumPlanes
FrustumPlanes.PlanePacket4
HLODComponent
LODGroupExtensions.LODParams
MaterialColor
MeshLODComponent
MeshLODGroupComponent
PerInstanceCullingTag
RenderBounds
RenderMesh
Defines the mesh and rendering properties of an entity.
RenderMeshFlippedWindingTag
SkinnedEntityReference
Used by skinned mesh entities to retrieve the related skinned entities.