Class DeferredRendererData
Inheritance
DeferredRendererData
Inherited Members
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
Syntax
[Serializable]
public class DeferredRendererData : ScriptableRendererData
Fields
postProcessData
Declaration
public PostProcessData postProcessData
Field Value
shaders
Declaration
public DeferredRendererData.ShaderResources shaders
Field Value
Properties
accurateGbufferNormals
Declaration
public bool accurateGbufferNormals { get; set; }
Property Value
defaultStencilState
Declaration
public StencilStateData defaultStencilState { get; set; }
Property Value
opaqueLayerMask
Use this to configure how to filter opaque objects.
Declaration
public LayerMask opaqueLayerMask { get; set; }
Property Value
preferDepthPrepass
Declaration
public bool preferDepthPrepass { get; set; }
Property Value
shadowTransparentReceive
True if transparent objects receive shadows.
Declaration
public bool shadowTransparentReceive { get; set; }
Property Value
transparentLayerMask
Use this to configure how to filter transparent objects.
Declaration
public LayerMask transparentLayerMask { get; set; }
Property Value
Methods
Create()
Declaration
protected override ScriptableRenderer Create()
Returns
Overrides
OnEnable()
Declaration
protected override void OnEnable()
Overrides