Universal Render Pipeline Requirements Features Feature Comparison with the Built-in Render Pipeline Getting started Create a Project from a Template Install URP into an existing Project Render Pipeline Concepts The URP Asset Forward Renderer Renderer Feature How to add a Renderer Feature Upgrade guides Upgrading to URP 9.0.x Upgrading to URP 8.1.0 Upgrading to URP 8.0.0 Upgrading to URP 7.5.x Upgrading to URP 7.4.0 Upgrading to URP 7.3.0 Upgrading to URP 7.2.0 Upgrading from LWRP to URP Rendering Lighting Light component reference The Universal Additional Light Data component Lighting Mode Cameras The Universal Additional Camera Data component Render Type Working with multiple cameras Camera Stacking Rendering from multiple Cameras to the same render target Rendering to a Render Texture Clearing, rendering order and overdraw Camera component reference Post-processing How to configure Volumes Volume Profile Volume Overrides Effect List Bloom Channel Mixer Chromatic Aberration Color Adjustments Color Curves Depth of Field Film Grain Lens Distortion Lift, Gamma, and Gain Motion Blur Panini Projection Shadows Midtones Highlights Split Toning Tonemapping Vignette White Balance Shaders and Materials Shading Models Lit Simple Lit Baked Lit Unlit Particles Lit Particles Simple Lit Particles Unlit Upgrading shaders from Built-in Shader stripping Writing custom shaders Creating a sample scene URP basic unlit shader URP unlit shader with color input Drawing a texture Visualizing normal vectors URP ShaderLab Pass tags Customizing URP beginCameraRendering event 2D Introduction to Lights 2D Requirements and setup Preparing and upgrading Normal map and mask Textures Lights 2D properties Light types Configuring the 2D Renderer Asset HDR emulation scale Light Blend Styles 2D Shadows 2D Renderer and Shader Graph 2D Pixel Perfect Cinemachine Pixel Perfect extension Building for consoles Frequently asked questions (FAQ.md)