Installing the Universal Render Pipeline into an existing Project
You can download and install the latest version of the Universal Render Pipeline (URP) to your existing Project via the Package Manager system, and then install it into your Project. If you don’t have an existing Project, see documentation on how to start a new URP Project from a Template.
Before you begin
URP contains its own integrated post-processing solution. URP 7.x also supports the Post Processing Stack v2 (PPv2) package, for backwards compatibility with existing projects. Both post-processing solutions are supported in the versions of URP that are compatible with Unity 2019.4 LTS. Starting with Unity 2020.1, only the integrated post-processing solution is supported.
If you have the Post Processing Stack v2 package installed in your project and you want to use URP's integrated post-processing solution, you need to delete the Post Processing Stack v2 package before you install URP into your project. After installing URP, you need to recreate your post-processing effects with the integrated post-processing solution.
URP's integrated post-processing solution does not currently support custom post-processing effects. If your project uses custom post-processing effects created in PPv2, these cannot currently be recreated in URP.
- In Unity, open your Project.
- In the top navigation bar, select Window > Package Manager to open the Package Manager window.
- Select the All tab. This tab displays the list of available packages for the version of Unity that you are currently running.
- Select Universal RP from the list of packages.
- In the bottom right corner of the Package Manager window, select Install. Unity installs URP directly into your Project.
Before you can start using URP, you need to configure it. To do this, you need to create a Scriptable Render Pipeline Asset and adjust your Graphics settings.
Creating the Universal Render Pipeline Asset
The Universal Render Pipeline Asset controls the global rendering and quality settings of your Project, and creates the rendering pipeline instance. The rendering pipeline instance contains intermediate resources and the render pipeline implementation.
To create a Universal Render Pipeline Asset:
- In the Editor, go to the Project window.
- Right-click in the Project window, and select Create > Rendering > Universal Render Pipeline > Pipeline Asset. Alternatively, navigate to the menu bar at the top, and select Assets > Create > Rendering > Universal Render Pipeline > Pipeline Asset.
You can either leave the default name for the new Universal Render Pipeline Asset, or type a new one.
Adding the Asset to your Graphics settings
To use URP, you need to add the newly created Universal Render Pipeline Asset to your Graphics settings in Unity. If you don't, Unity still tries to use the Built-in render pipeline.
To add the Universal Render Pipeline Asset to your Graphics settings:
- Navigate to Edit > Project Settings... > Graphics.
- In the Scriptable Render Pipeline Settings field, add the Universal Render Pipeline Asset you created earlier. When you add the Universal Render Pipeline Asset, the available Graphics settings immediately change. Your Project is now using URP.
Upgrading your shaders
If your project uses the prebuilt Standard Shader, or custom Unity shaders made for the Built-in Render Pipeline, you must convert them to URP-compatible Unity shaders. For more information on this topic, see Upgrading your Shaders.