Struct RenderTargetHandle
Syntax
[MovedFrom("UnityEngine.Rendering.LWRP")]
public struct RenderTargetHandle
Fields
CameraTarget
Declaration
public static readonly RenderTargetHandle CameraTarget
Field Value
Properties
id
Declaration
public int id { get; set; }
Property Value
Methods
Equals(Object)
Declaration
public override bool Equals(object obj)
Parameters
Type |
Name |
Description |
Object |
obj |
|
Returns
Overrides
Equals(RenderTargetHandle)
Declaration
public bool Equals(RenderTargetHandle other)
Parameters
Returns
GetHashCode()
Declaration
public override int GetHashCode()
Returns
Overrides
Identifier()
Declaration
public RenderTargetIdentifier Identifier()
Returns
Init(String)
Declaration
public void Init(string shaderProperty)
Parameters
Type |
Name |
Description |
String |
shaderProperty |
|
Operators
Equality(RenderTargetHandle, RenderTargetHandle)
Declaration
public static bool operator ==(RenderTargetHandle c1, RenderTargetHandle c2)
Parameters
Returns
Inequality(RenderTargetHandle, RenderTargetHandle)
Declaration
public static bool operator !=(RenderTargetHandle c1, RenderTargetHandle c2)
Parameters
Returns