Class ScriptableRendererFeature2D
You can add a ScriptableRendererFeature2D
to the ScriptableRenderer
. Use this scriptable renderer feature to inject render passes into the 2D renderer.
Implements
Inherited Members
ScriptableObject.CreateInstance<T>()
Object.GetEntityId()
Object.GetInstanceID()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Scene)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.2D.Runtime.dll
Syntax
[ExcludeFromPreset]
public abstract class ScriptableRendererFeature2D : ScriptableRendererFeature, IDisposable
Fields
injectionPoint2D
Specifies at which injection point the pass will be rendered.
Declaration
[HideInInspector]
public RenderPassEvent2D injectionPoint2D
Field Value
Type | Description |
---|---|
RenderPassEvent2D |
See Also
sortingLayerID
Specifies the sorting layer in which Unity injects the pass.
Declaration
[HideInInspector]
public int sortingLayerID
Field Value
Type | Description |
---|---|
int |