Enum RenderPassEvent2D
Specifies the execution timing for a ScriptableRenderPass2D
within the 2D renderer pipeline.
This enum allows you to control when a custom render pass is injected relative to key stages
of the 2D rendering process, such as normals, shadows, lights, sprites, and post-processing.
Assembly: Unity.RenderPipelines.Universal.2D.Runtime.dll
Syntax
public enum RenderPassEvent2D
Fields
Name |
Description |
AfterRendering |
Executes a ScriptableRenderPass2D after all rendering is complete.
|
AfterRenderingLights |
Executes a ScriptableRenderPass2D after rendering lights.
You can target sorting layers when using this event.
|
AfterRenderingNormals |
Executes a ScriptableRenderPass2D after rendering normals.
You can target sorting layers when using this event.
|
AfterRenderingPostProcessing |
Executes a ScriptableRenderPass2D after rendering post-processing.
|
AfterRenderingShadows |
Executes a ScriptableRenderPass2D after rendering shadows.
You can target sorting layers when using this event.
|
AfterRenderingSprites |
Executes a ScriptableRenderPass2D after rendering sprites.
You can target sorting layers when using this event.
|
BeforeRendering |
Executes a ScriptableRenderPass2D before rendering any other passes in the pipeline.
Camera matrices and stereo rendering are not set up at this point.
Use this to draw to custom input textures used later in the pipeline, for example, LUT textures.
|
BeforeRenderingLights |
Executes a ScriptableRenderPass2D before rendering lights.
You can target sorting layers when using this event.
|
BeforeRenderingNormals |
Executes a ScriptableRenderPass2D before rendering normals.
You can target sorting layers when using this event.
|
BeforeRenderingPostProcessing |
Executes a ScriptableRenderPass2D before rendering post-processing.
|
BeforeRenderingShadows |
Executes a ScriptableRenderPass2D before rendering shadows.
You can target sorting layers when using this event.
|
BeforeRenderingSprites |
Executes a ScriptableRenderPass2D before rendering sprites.
You can target sorting layers when using this event.
|