Class RenderObjects
The class for the render objects renderer feature.
Implements
Inherited Members
ScriptableObject.CreateInstance<T>()
Object.GetEntityId()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
[ExcludeFromPreset]
[MovedFrom(true, "UnityEngine.Experimental.Rendering.Universal", null, null)]
[Tooltip("Render Objects simplifies the injection of additional render passes by exposing a selection of commonly used settings.")]
public class RenderObjects : ScriptableRendererFeature, IDisposable
Fields
settings
The settings used for the Render Objects renderer feature.
Declaration
public RenderObjects.RenderObjectsSettings settings
Field Value
Type | Description |
---|---|
RenderObjects.RenderObjectsSettings |
Properties
useIntermediateTextures
Specifies the feature's dependency on an intermediate texture. Override this property to allow the renderer to optimize its setup by skipping the creation of render passes for features that are incompatible with the pipeline's Intermediate Texture setting.
Declaration
protected override ScriptableRendererFeature.IntermediateTextureUsage useIntermediateTextures { get; }
Property Value
Type | Description |
---|---|
ScriptableRendererFeature.IntermediateTextureUsage |
Overrides
Methods
AddRenderPasses(ScriptableRenderer, ref RenderingData)
Injects one or multiple ScriptableRenderPass
in the renderer.
Declaration
public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
Parameters
Type | Name | Description |
---|---|---|
ScriptableRenderer | renderer | Renderer used for adding render passes. |
RenderingData | renderingData | Rendering state. Use this to setup render passes. |
Overrides
Create()
Initializes this feature's resources. This is called every time serialization happens.
Declaration
public override void Create()