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    Class PostProcessData.TextureResources

    Class containing texture resources used for Post Processing in URP.

    Inheritance
    object
    PostProcessData.TextureResources
    Implements
    IRenderPipelineResources
    IRenderPipelineGraphicsSettings
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Rendering.Universal
    Assembly: Unity.RenderPipelines.Universal.Runtime.dll
    Syntax
    [Serializable]
    [SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
    [CategoryInfo(Name = "R: Default PostProcess Textures", Order = 1000)]
    [ElementInfo(Order = 0)]
    [HideInInspector]
    public sealed class PostProcessData.TextureResources : IRenderPipelineResources, IRenderPipelineGraphicsSettings

    Fields

    blueNoise16LTex

    Pre-baked Blue noise textures.

    Declaration
    [ResourceFormattedPaths("Textures/BlueNoise16/L/LDR_LLL1_{0}.png", 0, 32, SearchType.ProjectPath)]
    public Texture2D[] blueNoise16LTex
    Field Value
    Type Description
    Texture2D[]

    filmGrainTex

    Film Grain textures.

    Declaration
    [ResourcePaths(new string[] { "Textures/FilmGrain/Thin01.png", "Textures/FilmGrain/Thin02.png", "Textures/FilmGrain/Medium01.png", "Textures/FilmGrain/Medium02.png", "Textures/FilmGrain/Medium03.png", "Textures/FilmGrain/Medium04.png", "Textures/FilmGrain/Medium05.png", "Textures/FilmGrain/Medium06.png", "Textures/FilmGrain/Large01.png", "Textures/FilmGrain/Large02.png" }, SearchType.ProjectPath)]
    public Texture2D[] filmGrainTex
    Field Value
    Type Description
    Texture2D[]

    smaaAreaTex

    SubpixelMorphologicalAntiAliasing SMAA area texture.

    Declaration
    [ResourcePath("Textures/SMAA/AreaTex.tga", SearchType.ProjectPath)]
    public Texture2D smaaAreaTex
    Field Value
    Type Description
    Texture2D

    smaaSearchTex

    SubpixelMorphologicalAntiAliasing SMAA search texture.

    Declaration
    [ResourcePath("Textures/SMAA/SearchTex.tga", SearchType.ProjectPath)]
    public Texture2D smaaSearchTex
    Field Value
    Type Description
    Texture2D

    Properties

    isAvailableInPlayerBuild

    Indicates whether the resource is available in a player build.

    Declaration
    public bool isAvailableInPlayerBuild { get; }
    Property Value
    Type Description
    bool

    false, indicating that the resource is editor-only and unavailable in a player build.

    Remarks

    Always returns false because this resource is not designed to be included in player builds.

    version

    Gets the current version of the resource container.

    Declaration
    public int version { get; }
    Property Value
    Type Description
    int

    The version number of the resource container. This value is incremented when the resource container changes.

    Remarks

    This version is used exclusively for upgrading a project to ensure compatibility with resources configured in earlier Unity versions. Updating this version is an internal process during asset upgrades.

    Implements

    IRenderPipelineResources
    IRenderPipelineGraphicsSettings
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