Class DebugDisplaySettingsMaterial
Material-related Rendering Debugger settings.
Inheritance
DebugDisplaySettingsMaterial
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
public class DebugDisplaySettingsMaterial : IDebugDisplaySettingsData, IDebugDisplaySettingsQuery
Fields
debugRenderingLayersColors
Rendering Layers Debug Colors.
Declaration
public Vector4[] debugRenderingLayersColors
Field Value
Properties
AreAnySettingsActive
Declaration
public bool AreAnySettingsActive { get; }
Property Value
IsLightingActive
Declaration
public bool IsLightingActive { get; }
Property Value
IsPostProcessingAllowed
Declaration
public bool IsPostProcessingAllowed { get; }
Property Value
albedoCompareColor
Current target color value for albedo validation.
Declaration
public Color albedoCompareColor { get; set; }
Property Value
albedoHueTolerance
Current hue tolerance value for albedo validation.
Declaration
public float albedoHueTolerance { get; set; }
Property Value
albedoMaxLuminance
Current maximum luminance threshold value for albedo validation.
Any albedo luminance values above this value will be considered invalid and will appear blue on screen.
Declaration
public float albedoMaxLuminance { get; set; }
Property Value
albedoMinLuminance
Current minimum luminance threshold value for albedo validation.
Any albedo luminance values below this value will be considered invalid and will appear red on screen.
Declaration
public float albedoMinLuminance { get; set; }
Property Value
albedoSaturationTolerance
Current saturation tolerance value for albedo validation.
Declaration
public float albedoSaturationTolerance { get; set; }
Property Value
albedoValidationPreset
Current albedo debug validation preset.
Declaration
public DebugDisplaySettingsMaterial.AlbedoDebugValidationPreset albedoValidationPreset { get; set; }
Property Value
materialDebugMode
Current debug material mode.
Declaration
public DebugMaterialMode materialDebugMode { get; set; }
Property Value
materialValidationMode
Current material validation mode.
Declaration
public DebugMaterialValidationMode materialValidationMode { get; set; }
Property Value
Current maximum threshold value for metallic validation.
Any metallic values above this value will be considered invalid and will appear blue on screen.
Declaration
public float metallicMaxValue { get; set; }
Property Value
Current minimum threshold value for metallic validation.
Any metallic values below this value will be considered invalid and will appear red on screen.
Declaration
public float metallicMinValue { get; set; }
Property Value
renderingLayerMask
Current value for filtering layers.
Declaration
public uint renderingLayerMask { get; set; }
Property Value
Current value for filtering layers based on the selected light's rendering layers.
Declaration
public bool renderingLayersSelectedLight { get; set; }
Property Value
selectedLightShadowLayerMask
Current value for filtering layers based on the selected light's shadow layers.
Declaration
public bool selectedLightShadowLayerMask { get; set; }
Property Value
vertexAttributeDebugMode
Current debug vertex attribute mode.
Declaration
public DebugVertexAttributeMode vertexAttributeDebugMode { get; set; }
Property Value
Methods
GetDebugLightLayersMask()
Get the RenderingLayerMask used by the selected light
Declaration
public uint GetDebugLightLayersMask()
Returns
Type |
Description |
uint |
Bitmask representing the RenderingLayerMask for the selected light.
|
Implements