Class UniversalRenderPipelineVolumeComponentEditor
The default UnityEditor.Rendering.VolumeComponentEditor implementation for the Universal Render Pipeline (URP).
This editor manages custom UI for volume components in the URP context. It handles rendering feature checks
and UI warnings for missing features needed by the volume component.
Inheritance
VolumeComponentEditor
UniversalRenderPipelineVolumeComponentEditor
Inherited Members
VolumeComponentEditor.expanded
VolumeComponentEditor.volumeComponent
VolumeComponentEditor.activeProperty
VolumeComponentEditor.hasAdditionalProperties
VolumeComponentEditor.showAdditionalProperties
VolumeComponentEditor.BeginAdditionalPropertiesScope()
VolumeComponentEditor.EndAdditionalPropertiesScope()
VolumeComponentEditor.m_Inspector
VolumeComponentEditor.volume
VolumeComponentEditor.Repaint()
VolumeComponentEditor.OnDisable()
VolumeComponentEditor.OnInspectorGUI()
VolumeComponentEditor.GetDisplayTitle()
VolumeComponentEditor.PropertyField(SerializedDataParameter)
VolumeComponentEditor.ColorFieldLinear(SerializedDataParameter)
VolumeComponentEditor.DrawOverrideCheckbox(SerializedDataParameter)
VolumeComponentEditor.enableOverrides
Editor.CreateEditorWithContext(Object[], Object)
Editor.OnHeaderGUI()
Editor.DrawFoldoutInspector(Object, ref Editor)
Editor.ReloadPreviewInstances()
Editor.MoveNextTarget()
Editor.ResetTarget()
Editor.finishedDefaultHeaderGUI
ScriptableObject.CreateInstance<T>()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Assembly: Unity.RenderPipelines.Universal.Editor.dll
Syntax
[SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
[CustomEditor(typeof(VolumeComponent), true)]
public class UniversalRenderPipelineVolumeComponentEditor : VolumeComponentEditor
Methods
OnBeforeInspectorGUI()
Displays the UI for the volume component and checks for missing renderer features required by the volume.
Declaration
protected override void OnBeforeInspectorGUI()
Overrides
UnityEditor.Rendering.VolumeComponentEditor.OnBeforeInspectorGUI()
Examples
The OnBeforeInspectorGUI() method is called before rendering the inspector GUI for the volume component,
ensuring that feature checks are performed and UI warnings are shown before displaying the inspector.
See Also
VolumeComponentEditor
CoreEditorUtils
OnEnable()
Declaration
public override void OnEnable()
Overrides
UnityEditor.Rendering.VolumeComponentEditor.OnEnable()
Examples
The OnEnable() method is automatically called when the editor is initialized, making it suitable
for setting up references and caching.
See Also
VolumeComponentEditor
CoreEditorUtils
See Also
VolumeComponentEditor
CoreEditorUtils
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