Class PostProcessData
Class containing shader and texture resources needed for Post Processing in URP.
Inherited Members
ScriptableObject.CreateInstance<T>()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
[Serializable]
public class PostProcessData : ScriptableObject
Fields
shaders
Shader resources used for Post Processing in URP.
Declaration
public PostProcessData.ShaderResources shaders
Field Value
Type | Description |
---|---|
PostProcessData.ShaderResources |
See Also
textures
Texture resources used for Post Processing in URP.
Declaration
public PostProcessData.TextureResources textures
Field Value
Type | Description |
---|---|
PostProcessData.TextureResources |