Class MotionBlur
A volume component that holds settings for the motion blur effect.
Inheritance
VolumeComponent
MotionBlur
Implements
IPostProcessComponent
Inherited Members
VolumeComponent.active
VolumeComponent.displayName
VolumeComponent.parameters
VolumeComponent.GetHashCode()
VolumeComponent.AnyPropertiesIsOverridden()
VolumeComponent.Release()
VolumeComponent.GetSourceTerm()
ScriptableObject.CreateInstance<T>()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
[Serializable]
[VolumeComponentMenu("Post-processing/Motion Blur")]
[SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
public sealed class MotionBlur : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider, IPostProcessComponent
Fields
clamp
Sets the maximum length, as a fraction of the screen's full resolution, that the velocity resulting from Camera rotation can have.
Lower values will improve performance.
Declaration
[Tooltip("Sets the maximum length, as a fraction of the screen's full resolution, that the velocity resulting from Camera rotation can have. Lower values will improve performance.")]
public ClampedFloatParameter clamp
Field Value
Type |
Description |
ClampedFloatParameter |
|
intensity
Sets the intensity of the motion blur effect. Acts as a multiplier for velocities.
Declaration
[Tooltip("The strength of the motion blur filter. Acts as a multiplier for velocities.")]
public ClampedFloatParameter intensity
Field Value
Type |
Description |
ClampedFloatParameter |
|
mode
The motion blur technique to use. If you don't need object motion blur, CameraOnly will result in better performance.
Declaration
[Tooltip("The motion blur technique to use. If you don't need object motion blur, CameraOnly will result in better performance.")]
public MotionBlurModeParameter mode
Field Value
quality
The quality of the effect. Lower presets will result in better performance at the expense of visual quality.
Declaration
[Tooltip("The quality of the effect. Lower presets will result in better performance at the expense of visual quality.")]
public MotionBlurQualityParameter quality
Field Value
Methods
IsActive()
Tells if the post process needs to be rendered or not.
Declaration
Returns
Type |
Description |
bool |
true if the effect should be rendered, false otherwise.
|
Implements
UnityEngine.Rendering.IPostProcessComponent
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