Class ColorGradingLutPass
Renders a color grading LUT texture.
Implements
Inherited Members
Namespace: UnityEngine.Rendering.Universal.Internal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
public class ColorGradingLutPass : ScriptableRenderPass, IRenderGraphRecorderConstructors
ColorGradingLutPass(RenderPassEvent, PostProcessData)
Creates a new ColorGradingLutPass instance.
Declaration
public ColorGradingLutPass(RenderPassEvent evt, PostProcessData data)Parameters
| Type | Name | Description | 
|---|---|---|
| RenderPassEvent | evt | The  | 
| PostProcessData | data | The  | 
See Also
Methods
Cleanup()
Cleans up resources used by the pass.
Declaration
public void Cleanup()ConfigureDescriptor(in PostProcessingData, out RenderTextureDescriptor, out FilterMode)
Get a descriptor and filter mode for the required texture for this pass
Declaration
public void ConfigureDescriptor(in PostProcessingData postProcessingData, out RenderTextureDescriptor descriptor, out FilterMode filterMode)Parameters
| Type | Name | Description | 
|---|---|---|
| PostProcessingData | postProcessingData | The pass will use settings from  | 
| RenderTextureDescriptor | descriptor | The  | 
| FilterMode | filterMode | The  | 
ConfigureDescriptor(in UniversalPostProcessingData, out RenderTextureDescriptor, out FilterMode)
Get a descriptor and filter mode for the required texture for this pass
Declaration
public void ConfigureDescriptor(in UniversalPostProcessingData postProcessingData, out RenderTextureDescriptor descriptor, out FilterMode filterMode)Parameters
| Type | Name | Description | 
|---|---|---|
| UniversalPostProcessingData | postProcessingData | The pass will use settings from  | 
| RenderTextureDescriptor | descriptor | The  | 
| FilterMode | filterMode | The  | 
Setup(in RTHandle)
Sets up the pass.
Declaration
public void Setup(in RTHandle internalLut)Parameters
| Type | Name | Description | 
|---|---|---|
| RTHandle | internalLut | The RTHandle to use to render to. |