Class AdditionalLightsShadowCasterPass
Renders a shadow map atlas for additional shadow-casting Lights.
Implements
IRenderGraphRecorder
Inherited Members
Namespace: UnityEngine.Rendering.Universal.Internal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
public class AdditionalLightsShadowCasterPass : ScriptableRenderPass, IRenderGraphRecorder
Constructors
AdditionalLightsShadowCasterPass(RenderPassEvent)
Creates a new AdditionalLightsShadowCasterPass
instance.
Declaration
public AdditionalLightsShadowCasterPass(RenderPassEvent evt)
Parameters
Type | Name | Description |
---|---|---|
RenderPassEvent | evt | The |
See Also
Methods
Dispose()
Cleans up resources used by the pass.
Declaration
public void Dispose()
GetShadowLightIndexFromLightIndex(int)
Gets the additional light index from the global visible light index, which is used to index arrays _AdditionalLightsPosition, _AdditionalShadowParams, etc.
Declaration
public int GetShadowLightIndexFromLightIndex(int visibleLightIndex)
Parameters
Type | Name | Description |
---|---|---|
int | visibleLightIndex | The index of the visible light. |
Returns
Type | Description |
---|---|
int | The additional light index. |
Setup(ref RenderingData)
Sets up the pass.
Declaration
public bool Setup(ref RenderingData renderingData)
Parameters
Type | Name | Description |
---|---|---|
RenderingData | renderingData |
Returns
Type | Description |
---|---|
bool |
Setup(UniversalRenderingData, UniversalCameraData, UniversalLightData, UniversalShadowData)
Sets up the pass.
Declaration
public bool Setup(UniversalRenderingData renderingData, UniversalCameraData cameraData, UniversalLightData lightData, UniversalShadowData shadowData)
Parameters
Type | Name | Description |
---|---|---|
UniversalRenderingData | renderingData | Data containing rendering settings. |
UniversalCameraData | cameraData | Data containing camera settings. |
UniversalLightData | lightData | Data containing light settings. |
UniversalShadowData | shadowData | Data containing shadow settings. |
Returns
Type | Description |
---|---|
bool | Returns true if additonal shadows are enabled otherwise false. |
Implements
UnityEngine.Rendering.RenderGraphModule.IRenderGraphRecorder