Class UniversalLightData
Class that holds settings related to lights.
Inherited Members
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
public class UniversalLightData : ContextItem
Fields
additionalLightsCount
The number of additional lights visible by the camera.
Declaration
public int additionalLightsCount
Field Value
Type | Description |
---|---|
int |
mainLightIndex
Holds the main light index from the VisibleLight
list returned by culling. If there's no main light in the scene, mainLightIndex
is set to -1.
The main light is the directional light assigned as Sun source in light settings or the brightest directional light.
CullingResults
Declaration
public int mainLightIndex
Field Value
Type | Description |
---|---|
int |
maxPerObjectAdditionalLightsCount
Maximum amount of lights that can be shaded per-object. This value only affects forward rendering.
Declaration
public int maxPerObjectAdditionalLightsCount
Field Value
Type | Description |
---|---|
int |
reflectionProbeBlending
True if blending is enabled for reflection probes.
Declaration
public bool reflectionProbeBlending
Field Value
Type | Description |
---|---|
bool |
reflectionProbeBoxProjection
True if box projection is enabled for reflection probes.
Declaration
public bool reflectionProbeBoxProjection
Field Value
Type | Description |
---|---|
bool |
shadeAdditionalLightsPerVertex
True if additional lights should be shaded in vertex shader, otherwise additional lights will be shaded per pixel.
Declaration
public bool shadeAdditionalLightsPerVertex
Field Value
Type | Description |
---|---|
bool |
supportsAdditionalLights
True if additional lights enabled.
Declaration
public bool supportsAdditionalLights
Field Value
Type | Description |
---|---|
bool |
supportsLightLayers
True if light layers are enabled.
Declaration
public bool supportsLightLayers
Field Value
Type | Description |
---|---|
bool |
supportsMixedLighting
True if mixed lighting is supported.
Declaration
public bool supportsMixedLighting
Field Value
Type | Description |
---|---|
bool |
visibleLights
List of visible lights returned by culling.
Declaration
public NativeArray<VisibleLight> visibleLights
Field Value
Type | Description |
---|---|
NativeArray<VisibleLight> |
Methods
Reset()
Resets the object so it can be used as a new instance next time it is created. To avoid memory allocations and generating garbage, the system reuses objects. This function should clear the object so it can be reused without leaking any information (e.g. pointers to objects that will no longer be valid to access). So it is important the implementation carefully clears all relevant members. Note that this is different from a Dispose or Destructor as the object in not freed but reset. This can be useful when havin large sub-allocated objects like arrays or lists which can be cleared and reused without re-allocating.
Declaration
public override void Reset()